Developer/Artist Portfolio

Hunter Nelson

Development Blog

Posts relating to the development of projects. Currently working on designing a 3D rhythm game demo called “Keeping Time”.

Mask: Breakthrough

My first professional experience with a team! Mask: Breakthrough is a live-service arena action mobile game built in Unity 3D.

Animation and Rigging

Demo reel of animation projects completed at the University of Florida.


Contact:

hunterpnelson@gmail.com